The paper-doll slots, dressed in the working clothes of a real place.
32 assets in the factory for this class. 32 can be shown as a picture; 0 cannot yet and say so below. Its canon roster carries 23 rows; the factory ids are variants over those rows, so they outnumber them.
Roster read from registries/T0_Equipment_Registry [DRAFT v0.1]/Sheet1.csv.
ITERATION 16 · GREYBOX 3 · CONTENT-COMPLETE 3 · POLISH 10




a chest piece in the everyday working dress of Flores Island: a torso garment covering the chest and back from shoulder to waist, closed or wrapped at the front, made of handwoven ikat cotto
cooked into the build: Content/Meshes/Equipment/SM_EQS_0013.uasset




one pair of leggings in the everyday working dress of Flores Island: a lower-body garment covering hip to ankle, gathered or fastened at the waist, made of handwoven ikat cotton in rust, ind
cooked into the build: Content/Meshes/Equipment/SM_EQS_0025.uasset




a carved rune tablet in the everyday working dress of Flores Island: a small flat carved tablet pierced for a cord, marks cut into one face, made of water-buffalo horn. laid out flat and com
cooked into the build: Content/Meshes/Equipment/SM_EQS_0049.uasset




a finger ring in the everyday working dress of Flores Island: a single finger ring, a closed band with a shaped face, made of hammered brass, water-buffalo horn. laid out flat and complete w
cooked into the build: Content/Meshes/Equipment/SM_EQS_0073.uasset




a neck amulet in the everyday working dress of Flores Island: a small pendant hanging from a neck cord, the pendant a single shaped piece, made of water-buffalo horn, hammered brass, plaited
cooked into the build: Content/Meshes/Equipment/SM_EQS_0097.uasset




a belt in the everyday working dress of Flores Island: a long waist band with a fastening at the front and a hanging end, made of water-buffalo hide, handwoven ikat cotton in rust, indigo an
cooked into the build: Content/Meshes/Equipment/SM_EQS_0109.uasset




a finger ring in the everyday working dress of Flores Island: a single finger ring, a closed band with a shaped face and a set stone, made of hammered brass, water-buffalo horn. laid out fla
cooked into the build: Content/Meshes/Equipment/SM_EQS_0133.uasset




a hanging charm in the everyday working dress of Flores Island: a small hanging charm on a short cord loop, one shaped piece, made of water-buffalo horn, hammered brass, plaited lontar palm
cooked into the build: Content/Meshes/Equipment/SM_EQS_0145.uasset




a brow band in the everyday working dress of Flores Island: a narrow browband worn across the forehead, its centre carrying one shaped ornament, made of hammered brass, water-buffalo horn, p
cooked into the build: Content/Meshes/Equipment/SM_EQS_0157.uasset




This asset is finished and shown, but what it IS belongs to a moment the player has not reached. The picture is public; the name is not.
cooked into the build: Content/Meshes/Equipment/SM_EQ_0001.uasset




mesh + full baked surface set staged at D:/assetgen/work/out2




one matched pair of boots in the everyday working dress of Flores Island: a matched pair of foot coverings rising above the ankle, soled, made of water-buffalo hide, plaited lontar palm fibr
mesh + full baked surface set staged at D:/assetgen/staging/standing/equipment/EQS_0037




one matched pair of gloves in the everyday working dress of Flores Island: a matched pair of hand coverings with separate fingers, ending at the wrist, made of water-buffalo hide, handwoven
mesh + full baked surface set staged at D:/assetgen/staging/standing/equipment/EQS_0085




the fairy-realm arrival TOP: a fitted tunic in pale luminous cream, a rolled neckline band, a broad panel crossing the chest on a diagonal to the opposite hip, long close sleeves to the wris
mesh with a textured render, surface set incomplete (no maps staged)




the fairy-realm arrival TROUSERS: fitted along hip, thigh and calf in a deeper cool grey-cream than the top, closing at a narrow ankle band
mesh with a textured render, surface set incomplete (no maps staged)



mesh with a textured render, surface set incomplete (no maps staged)

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet

concept plates only -- no mesh has been generated yet