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Chapter 2 — Flores Island: Liang Bua Cave

Flores Island, Indonesia (Western-Central Flores) · Homo floresiensis ~60,000-100,000 BP through pre-colonial Flores ~1000-1500 CE

The ratified reading for this region: A2 — The ladder of stone and fire

“Brief 1 agreed with your recommendations as long as we don’t drift and as long as it still stays fun and beautiful and action adventure fantasy rpg”

Everything below is compared against that reading rather than against taste. The conditions it was agreed under bind every pipeline that reads it: no drift, fun and beautiful, action-adventure-fantasy-rpg. docs/art_bibles/flores_island.md

29 sections, taken from this chapter's own canon entry — not from a template. 22 carry a picture, a model or a frame today; 12 named things canon writes are not built yet and say so.

Creatures and fauna

the Komodo dragon (CR_0001) and reticulated python (CR_0002) as the dual-serpent guardian pair (combat_permitted, framed as a guardian-test), crab-eating macaque (CR_0003), wild boar (CR_0004), Flores monitor (CR_0005), and Timor deer (CR_0006) as ambient fauna (combat_permitted where they threaten); the polo and the Ebu Gogo (CR_0010) as folklore beings (mythologically-stylized, the polo a witch-being and the Ebu Gogo a wild-folk ambient threat, faced as the traditions frame them).

docs/spine/CH_02.md:231 · 14 creatures written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

cr0002 the roused soil guardian register
cr0002 the roused soil guardian register
cr0013 java sparrow study
cr0013 java sparrow study
cr0014 flores pig study
cr0014 flores pig study

all 36 pictures, each with the reason it won →

Wired into the game — every card is the same record the asset gallery carries, at the same rung.

Komodo dragon

POLISH
CR_0001
concept plate
concept plate
geometry
geometry
textured
textured
Physical profile: NAMED GAP
no bestiary sheet section 10 -- zones, mass, materials and matrix rows undeclared
Mass, weak and strong zones and damage-matrix rows are required of every creature (Josh, 2026-08-06). This one has none yet.

cooked into the build: Content/Meshes/Creatures/SK_CR_0001.uasset

Reticulated python

POLISH
CR_0002 · serpent_rebuild
concept plate
concept plate
geometry
geometry
textured
textured

one single reticulated python, Malayopython reticulatus, a very large old individual, one continuous unbroken body, the animal has exactly ONE head, at one end of the body only, and the oppo

Physical profile · 44.5 kg · 480.0 cm along the body · density 1050.0 kg/m³
skull_braincase 3%jaw_quadrate 2%eyes_spectacle 1%epaxial_ridge_anterior 9%ground_seam_ventral 12%healed_break_span 6%anchor_coil 18%posterior_trunk 34%tail_whip 11%vent_and_spurs 4%
zoneCrushCleavSlashPiercBalli
skull_braincaseshatshatshatshatdefo
jaw_quadratedefeshatshattrantran
eyes_spectacleabsoshatshattrantran
epaxial_ridge_anteriordefodefodefodefotran
ground_seam_ventraltrandefodefedefedefo
healed_break_spandefoshatdefedefeshat
anchor_coildefodefodefodefotran
posterior_trunkabsodefodefotrantran
tail_whipdefeshatshattrantran
vent_and_spursabsoshatshattrantran
Elements: Earth reduced, Water reduced, Mud reduced, Fire split, Ice effective, Steam effective, Air, Metal, Sand, Smoke neutral
Outcomes are DERIVED by docs/proposals/combat/MATERIAL_INTERACTION_TABLE.md from the zone materials this creature’s bestiary sheet declares. No magnitude is authored anywhere.

cooked into the build: Content/Meshes/Creatures/SK_CR_0002.uasset

Crab-eating macaque

POLISH
CR_0003
concept plate
concept plate
geometry
geometry
textured
textured
Physical profile: NAMED GAP
no bestiary sheet section 10 -- zones, mass, materials and matrix rows undeclared
Mass, weak and strong zones and damage-matrix rows are required of every creature (Josh, 2026-08-06). This one has none yet.

cooked into the build: Content/Meshes/Creatures/SM_CR_0003.uasset

Wild boar

POLISH
CR_0004
concept plate
concept plate
geometry
geometry
textured
textured
Physical profile: NAMED GAP
no bestiary sheet section 10 -- zones, mass, materials and matrix rows undeclared
Mass, weak and strong zones and damage-matrix rows are required of every creature (Josh, 2026-08-06). This one has none yet.

cooked into the build: Content/Meshes/Creatures/SM_CR_0004.uasset

all 7 built assets →

In the running build.

guardian
guardian

Architecture set dressing

the Liang Bua cave interior (limestone karst, protected type-site referenced not reproduced), the Manggarai mbaru niang cone-houses and the lingko spider-web fields (seeding at the village edge, protected living settlement), and the Ngada megalithic ngadhu/bhaga platforms (protected).

docs/spine/CH_02.md:232 · 4 interiors written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

type children village edge at work
type children village edge at work
type gong player at work
type gong player at work
type children village edge full figure
type children village edge full figure

all 7 pictures, each with the reason it won →

In the running build.

boss at site
boss at site
ch03 site
ch03 site
field sense
field sense

Material palette and style register

realistic-ethnographic for the Flores community, cave, and volcanic terrain; mythologically-stylized only for the polo's vital force-hollow register and the Ebu Gogo; volcanic stone and cotton-ikat and cave-limestone.

docs/spine/CH_02.md:233

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

flores material grid wet and dry
flores material grid wet and dry
material palette and style register plate
material palette and style register plate
register split one chamber twice
register split one chamber twice

In the running build.

world inerie cone
world inerie cone
world composed 04
world composed 04
world composed 06
world composed 06

Music mood

survival-horror-opener mood, low-and-tense rising to the crater-lake climax; instrumentation drawn from the Flores gong-waning tradition at reference register (Thread 21, the first vital force-active-instrument demonstration); combat-cue register for the stalk.

docs/spine/CH_02.md:234

In the running build.

world inerie cone
world inerie cone
world composed 04
world composed 04
world composed 06
world composed 06

Voice and crowd

the child's close-third interiority (no dialogue yet), the hollowed hunter's degraded register, and the village-edge ambient; per-NPC registers deferred to the Voice registry.

docs/spine/CH_02.md:235 · 10 named people written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

type children village edge at work
type children village edge at work
type gong player at work
type gong player at work
type children village edge full figure
type children village edge full figure

all 4 pictures, each with the reason it won →

Sfx substrate

cave and volcanic-jungle terrain enum, geothermal-vent and waterfall and monsoon-forest ambient, the vital force-cast tier for the first recharge and the polo's hollow-register, inscription-activation at the deep-cave the faint trace it leaves.

docs/spine/CH_02.md:236

In the running build.

recharge
recharge
trace tell
trace tell
waterfall site
waterfall site

The realm object recovered at the waking

the small worn thing that crossed with the child, plain and uninscribed by design; it needs a signature the eye can recognize much later without a line of explanation now — a shape, a material, a way it takes the light in the cold ground and again in the outside light — and it is recovered at CH02_B11, worn from there unbroken to the Ch-13 departure where it is given away; a worn thing and never inventory, unrechargeable on this side of the barrier, and no in-world name is minted here (naming it is reserved).

docs/spine/CH_02.md:237

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

realm object variant a worn ring
realm object variant a worn ring
realm object variant b pierced disc
realm object variant b pierced disc
realm object variant c capped shaft
realm object variant c capped shaft

all 4 pictures, each with the reason it won →

The stack, layer by layer

The protagonist is a STACK, not one object, so it is shown as one: 9 of 10 layers have evidence on disk today and the rest are named. Each cell carries the rung its own evidence supports.

1. Base body

GREYBOX
ASSEMBLY_A_CHAR_0001_CHILD_base_only
ASSEMBLY_A_CHAR_0001_CHILD_base_only
ASSEMBLY_A_CHAR_0001_CHILD_base_only
in the build
in the build

the body itself, before anything is put on it.

2. Underwear-grade merged base

POLISH
CHAR_0001_CHILD
CHAR_0001_CHILD
CHAR_0001_CHILD
in the build
in the build

the merged base the equipment layers sit on.

3. Authored head

GREYBOX
CHAR_0001_CHILD_HEADASM
CHAR_0001_CHILD_HEADASM
CHAR_0001_CHILD_HEADASM

the head assembly, authored separately and merged.

4. Arrival garment: chest

POLISH
EQS_0013, EQ_0004
EQS_0013
EQS_0013
EQ_0004
EQ_0004
in the build
in the build

the arrival garment's chest layer.

5. Arrival garment: legs

POLISH
EQS_0025, EQ_0007
EQS_0025
EQS_0025
EQ_0007
EQ_0007

the arrival garment's leg layer.

6. Arrival garment: feet

CONTENT-COMPLETE
EQS_0037, EQ_0008
EQS_0037
EQS_0037
EQ_0008
EQ_0008

the arrival garment's foot layer.

7. Base plus outfit, assembled

GREYBOX
ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit, OUTFIT_CHAR_0001_CHILD_ARRIVAL_high
ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit
ASSEMBLY_B_CHAR_0001_CHILD_base_plus_outfit
OUTFIT_CHAR_0001_CHILD_ARRIVAL_high
OUTFIT_CHAR_0001_CHILD_ARRIVAL_high
in the build
in the build

the stack recombined, base and garment together.

8. What the build ships today

NOT BUILT
no id
in the build
in the build

the default the running build actually spawns.

9. Equipment slot: worn at the throat

POLISH
EQS_0097, EQ_0001
EQS_0097
EQS_0097
EQ_0001
EQ_0001

the first equipment slot to fill.

10. Equipment slot: the hood

NOT BUILT
no id
Equipment slot: the hood
not built yet

the next slot the slice needs — this layer has no render on disk, so it is named rather than skipped.

In the running build.

part break
part break
recharge
recharge
scene waking
scene waking

Protagonist garment states

(D-GARMENT ruled 2026-08-03, thirty-second sitting; register ELEVATED by Josh 2026-08-06 remote sitting, verbatim "I want the arrival outfit more otherworldly than that. Remember the fairy realm kingdom has a 10000 year old fairy king, advanced elven-like civilization like LOTR" and "an WOW Blood Elf civilization and advanced LOTR elf civilization blended with fairy metaphysical and supernatural lore"): the soaked mud-caked wrap-tunic is the cave-and-waterfall arrival state; dried, the tunic-and-leggings read as th…

docs/spine/CH_02.md:238

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

char0008 rangku wera at work village edge
char0008 rangku wera at work village edge
char0011 anselmus at work
char0011 anselmus at work
char0008 rangku wera full figure uncorrupted
char0008 rangku wera full figure uncorrupted

all 6 pictures, each with the reason it won →

In the running build.

boss at site
boss at site
ch03 site
ch03 site
site marker
site marker

Fragment carrier and sacred objects

non-gating, the recognition opening or altering aid and lore, never walling progression.

docs/spine/CH_02.md:239 · 1 inscription written in canon · 2 clauses held back

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

fragment carrier river worn shell
fragment carrier river worn shell
fragment carrier weathered bone
fragment carrier weathered bone
fragment carrier worked limestone
fragment carrier worked limestone

all 12 pictures, each with the reason it won →

In the running build.

boss at site
boss at site
ch03 site
ch03 site
gather node
gather node

Main boss win condition

HP, with the fiction of the polo's hold breaking and Rangku Wera freed; agility_course the Flores forest canopy, canopy-horizontal movement, with a forest-pod Puzzle variant, one course per chapter across three variants.

docs/spine/CH_02.md:244 · 3 staged encounters written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

guardian pair at the falls threshold
guardian pair at the falls threshold
guardian pair the withdraw and open
guardian pair the withdraw and open
guardian pair two lanes one fight space
guardian pair two lanes one fight space

all 13 pictures, each with the reason it won →

In the running build.

canopy near wave3
canopy near wave3
canopy vista wave3
canopy vista wave3
boss at site
boss at site

Abilities unlocked

the arc's first — A_E_001 Stone Skin, A_E_002 Tremor Stomp, A_F_001 Ember Strike, A_T_002 Cloaking, all at the beginner floor; mastery_tier note — the beginner floor across every capability;

docs/spine/CH_02.md:245 · 4 abilities written in canon · 1 clause held back

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

stone skin earth t1 cast
stone skin earth t1 cast
tremor stomp earth t1 impact
tremor stomp earth t1 impact
tremor stomp earth t5 impact
tremor stomp earth t5 impact

all 4 pictures, each with the reason it won →

Stepped by band, because this is motion and not a still.

Stone Skin A_E_001

cast beat — the ladder, lowest band first

novice · unjudged

Not yet driven in the build — no capture run has fired this one with real keys, so there is no in-engine motion to show. The tool that would produce it is the combat-feel harness.

Tremor Stomp A_E_002

impact beat — the ladder, lowest band first

novice · picked
adept · picked
mastery · picked

Not yet driven in the build — no capture run has fired this one with real keys, so there is no in-engine motion to show. The tool that would produce it is the combat-feel harness.

Ember Strike A_F_001

Not yet driven in the build — no capture run has fired this one with real keys, so there is no in-engine motion to show. The tool that would produce it is the combat-feel harness.

Cloaking A_T_002

Not yet driven in the build — no capture run has fired this one with real keys, so there is no in-engine motion to show. The tool that would produce it is the combat-feel harness.

In the running build.

trace tell
trace tell

Vital force sites

VS_CH02_001 Liang Bua Cave waterfall vicinity, the arc's first waterfall recharge (passive).

docs/spine/CH_02.md:246 · 1 site of power written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

falls establishing across pool
falls establishing across pool
kelimutu perspective aerial
kelimutu perspective aerial
kelimutu rim three pits establishing
kelimutu rim three pits establishing

all 26 pictures, each with the reason it won →

In the running build.

boss at site
boss at site
ch03 site
ch03 site
recharge
recharge

Scripts

AUSTRONESIAN_ORAL_FLORES, the Manggarai/Ngada/Lio oral tradition as a pre-script oral register (Thread 17).

docs/spine/CH_02.md:247 · 1 script written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

fragment carrier river worn shell
fragment carrier river worn shell
fragment carrier weathered bone
fragment carrier weathered bone
fragment carrier worked limestone
fragment carrier worked limestone

all 5 pictures, each with the reason it won →

Inscription spine

docs/spine/CH_02.md:248 · 1 inscription written in canon · 1 clause held back

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

fragment carrier river worn shell
fragment carrier river worn shell
fragment carrier weathered bone
fragment carrier weathered bone
fragment carrier worked limestone
fragment carrier worked limestone

all 5 pictures, each with the reason it won →

Weapons

the protagonist's first survival body-grammar; chapter_anchored_weapon_add none.

docs/spine/CH_02.md:249

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

wpn033 rattan shield silhouette sheet
wpn033 rattan shield silhouette sheet

Trades

no home base;

docs/spine/CH_02.md:250 · 1 clause held back

Canon names CHAR_0010 here, and the factory has not built it yet. Named rather than left out.

nothing drawn yet — next: Trade physical presence per settlement (265 planned)

Familiars

Shell (W1, Flores Giant Softshell Turtle), the sustained-bond legacy familiar, bond beginning across Ch 02-03; companions_and_recurring_npcs the Protagonist (CHAR_0001), Rangku Wera (CHAR_0008), Elder Rato (CHAR_0009), Weaver Emma (CHAR_0010), Hunter Anselmus (CHAR_0011), Child Teresa (CHAR_0012), Fisherman Yohanes (CHAR_0013), Healer Maria (CHAR_0014, the restored benevolent folk-healer), and Merchant Siti (CHAR_0015); a §17.9 reveal-authority reference row also applies and is deliberately not named.

docs/spine/CH_02.md:251 · 1 familiar written in canon · 1 clause held back

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

shell surfacing snout study
shell surfacing snout study
shell carapace surface detail
shell carapace surface detail
shell the water familiar registration
shell the water familiar registration

Wired into the game — every card is the same record the asset gallery carries, at the same rung.

The Protagonist

ITERATION
CHAR_0001
concept plate
concept plate

concept plates only -- no mesh has been generated yet

The Corrupted Hunter

ITERATION
CHAR_0008
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Hunter Anselmus

ITERATION
CHAR_0011
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Healer Maria

ITERATION
CHAR_0014
concept plate
concept plate

concept plates only -- no mesh has been generated yet

In the running build.

char0001 open near
char0001 open near
char0001 open far
char0001 open far

Canon names CHAR_0009, CHAR_0010, CHAR_0012, CHAR_0013, CHAR_0015 here, and the factory has not built them yet. Named rather than left out.

Main quest beat

survive the arrival, recover the realm object out of the fall-strewn earth at the crack (CH02_B11), refuse the polo's bargain, survive the Quiet Step stalk, and reach the edge of Manggarai contact (the origin-node beat); side_questlines SQ1_SEED and SQ9_SEED.

docs/spine/CH_02.md:254 · 4 quest seeds written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

beat b03 guardian test key frame
beat b03 guardian test key frame
beat b07 tracker meeting key frame
beat b07 tracker meeting key frame
beat b09 carving the mark key frame
beat b09 carving the mark key frame

all 8 pictures, each with the reason it won →

In the running build.

gather node
gather node

Encounter mode/zone

the stalk opens in the cone country and corners in the Kelimutu waterfall caverns (CH02_B07→CH02_B08), where the polo's bargain also hosts; the Guardian test at the recharge source; the Ebu Gogo ambient threat in the Liang Bua deep layers; the character beats at the village edge — consistent with the typed site rows and the environmental dominant mode.

docs/spine/CH_02.md:258 · 1 region written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

inerie establishing ridge
inerie establishing ridge
inerie perspective aerial
inerie perspective aerial
kelimutu perspective aerial
kelimutu perspective aerial

all 38 pictures, each with the reason it won →

In the running build.

boss at site
boss at site
ch03 site
ch03 site
encounter
encounter

Key sites

departure on foot toward Manggarai contact opening Ch 3.

docs/spine/CH_02.md:77 · 1 region written in canon · 1 clause held back

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

inerie establishing ridge
inerie establishing ridge
inerie perspective aerial
inerie perspective aerial
kelimutu perspective aerial
kelimutu perspective aerial

all 38 pictures, each with the reason it won →

In the running build.

boss at site
boss at site
ch03 site
ch03 site
gather node
gather node

Bosses and staged encounters

BE_0002 "Rangku Wera, the Quiet Step" (CHAR_0008; the registry rows were re-grounded to the polo framing and the personas verbs/axis at the v3 conversion (four drifted cells corrected, baseline-declared) ambient sub-threat (not a boss row): the Ebu Gogo of the deep stratigraphy (Thread 11) → CH02_B05 — the Nage "ones who eat anything" at their ambivalent-to-menacing edge, an environmental stalk-and-evade presence genuinely dangerous to a lone child — evasion is the register and the right play, and a cornered child …

docs/spine/CH_02.md:95 · 3 staged encounters written in canon · 1 clause held back

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

guardian pair at the falls threshold
guardian pair at the falls threshold
guardian pair the withdraw and open
guardian pair the withdraw and open
guardian pair two lanes one fight space
guardian pair two lanes one fight space

all 13 pictures, each with the reason it won →

Wired into the game — every card is the same record the asset gallery carries, at the same rung.

The Corrupted Hunter

ITERATION
CHAR_0008
concept plate
concept plate

concept plates only -- no mesh has been generated yet

In the running build.

boss at site
boss at site
ch03 site
ch03 site
encounter
encounter

Canon names BE_0002 here, and the factory has not built it yet. Named rather than left out.

Side-questlines and quest seeds

SQ1 · questline fairy_tale_folklore · stage SEED · gate none · beats [CH02_B05, CH02_B06, CH02_B08] · reward the Flores folklore substrate (the polo soul-eater, the Ebu Gogo wild-folk, the Tiwu Ata Polo lake-of-the-dead tradition) and the first fairy-tale-thread entry carried forward — the arc's first SEED SQ9 · questline cryptids · stage SEED · gate none · beats [CH02_B03, CH02_B05] · reward the cryptid/fauna-substrate depth and the naturalist's-eye method — the Komodo and reticulated-python dual-serpent fauna, th…

docs/spine/CH_02.md:179 · 4 quest seeds, 2 questlines written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

beat b03 guardian test key frame
beat b03 guardian test key frame
beat b07 tracker meeting key frame
beat b07 tracker meeting key frame
beat b09 carving the mark key frame
beat b09 carving the mark key frame

all 8 pictures, each with the reason it won →

Wired into the game — every card is the same record the asset gallery carries, at the same rung.

Orang Pendek

CONTENT-COMPLETE
CR_0011 · slice_creatures
object reference
object reference
geometry
geometry
textured
textured

a single complete adult orang pendek, a folklore, cryptid, standing in a neutral relaxed pose in full side-three-quarter view with all four limbs and the whole body visible: living skin and

ATTENDED_DESIGN_ONLY — a designed mythic being routed through a template that asks for 'anatomically accurate, photographic wildlife reference'. There is no photograph for this subject to be accurate to. NOT a care exclusion and NOT a defanging: this being is still built and still a
Physical profile: NAMED GAP
no bestiary sheet section 10 -- zones, mass, materials and matrix rows undeclared
Mass, weak and strong zones and damage-matrix rows are required of every creature (Josh, 2026-08-06). This one has none yet.

mesh + full baked surface set staged at D:/assetgen/staging/standing/slice_creatures/CR_0011

Companions and allies

Elder Rato (CHAR_0009) — a Manggarai ritual elder at the village edge, a knowledge-holder and the child's first glimpse of welcome-with-wariness; inviolate, never a target. Weaver Woman Emma (CHAR_0010) — the ikat weaver who opens the Trade 6 Tailoring substrate through the Manggarai cotton-ikat tradition; a teacher, never a target. Hunter Anselmus (CHAR_0011) — the ethical-hunter foil to the hollowed Rangku Wera, the living proof that the hunter's role is not the corruption; an ally. Child Teresa (CHAR_0012) — the…

docs/spine/CH_02.md:187 · 10 named people written in canon

The concept these pipelines compare to and inspire from, held to the ratified reading — A2 — The ladder of stone and fire.

char0008 rangku wera at work village edge
char0008 rangku wera at work village edge
char0011 anselmus at work
char0011 anselmus at work
char0008 rangku wera full figure uncorrupted
char0008 rangku wera full figure uncorrupted

all 6 pictures, each with the reason it won →

Wired into the game — every card is the same record the asset gallery carries, at the same rung.

Hunter Anselmus

ITERATION
CHAR_0011
concept plate
concept plate

concept plates only -- no mesh has been generated yet

Healer Maria

ITERATION
CHAR_0014
concept plate
concept plate

concept plates only -- no mesh has been generated yet

In the running build.

char0001 open near
char0001 open near
char0001 open far
char0001 open far

Canon names CHAR_0009, CHAR_0010, CHAR_0012, CHAR_0013, CHAR_0015 here, and the factory has not built them yet. Named rather than left out.

Easter eggs

1 thing here is kept back for the player who looks — what and where stay off this page on purpose.

build/spine_rows/CH_02/clues.csv

How it plays, in canon's own words

Dominant combat mode — environmental; mode-variety note — Ch 2 is the arc's survival-horror opener (the volcanic jungle, the fauna, the polo's hollow register, and the Quiet Step stalk are the environmental register); the prior node is Ch 1 (familiar), so no consecutive repeat. docs/spine/CH_02.md:243

Antagonist operative — Canon writes this line, and it is held: it carries routing a player at this chapter has not met. The section still counts what it binds. docs/spine/CH_02.md:252

Cross cultural links — Canon writes this line, and it is held: it carries routing a player at this chapter has not met. The section still counts what it binds. docs/spine/CH_02.md:253

Integrity divergence — Canon writes this line, and it is held: it carries routing a player at this chapter has not met. The section still counts what it binds. docs/spine/CH_02.md:255

Substrate sources — the Flores ethnography (Forth, Beneath the Volcano — the polo and Tiwu Ata Polo soul-eater grounding; Forth, Images of the Wildman in Southeast Asia — the Ebu Gogo grounding; Allerton, Potent Landscapes) and the Liang Bua paleoanthropology, consolidated to the acquisition list and the Source registry (region_tags Flores / Indonesia, care … docs/spine/CH_02.md:256

Rewards — per-quest reward map authored in-intent — the polo-corruption lore, the serpent-dual-form fragment, the Flores folklore substrate, and the first recharge source + the Shell bond-seed; loot and seed anchors deferred. docs/spine/CH_02.md:257

Sound

complete track — awaiting Josh's ear, authored score — orchestral rung one, measured-loop sample — draft bed, authored score — generated tail, authored score — sketch realisation, generated score — iteration and generated tension layer, over ambience beds

The track labelled complete track is a whole CUE rather than a theme statement: two and a half to five minutes across five to twelve composed sections, each with its own instruments, dynamic level and harmony. It exists because Josh listened to the thirty-second cohort below and said it was all the same track, and the measurement agreed with him on every axis a listener hears first. Three things about it are measured: the form is real, no single layer repeats itself for more than eight bars — measured one part at a time, because an ensemble measurement cannot see a pad tiling under a moving flute — and the loop point does not close with a full cadence, read off the notes rather than copied off the brief. What is not measured is whether it is any good. Nobody has heard it yet. The themes marked AUTHORED are composed in notes by the factory to a written brief, and each one is checked against that brief rather than against a description of it — every constraint the composition claims is a control over the notes. Where a track is labelled orchestral rung one, that score is played by real recorded instruments — a public-domain sampled orchestra, one part per line, with the loop point written into the arrangement rather than faded. It is a real realisation and it is not a professional scoring session. Where a track is labelled sketch realisation, the tune is finished and the orchestration is not: what you hear there is additive synthesis, not an orchestra. The themes marked GENERATED came out of the factory's own composition loop and were picked by measurement rather than by ear. These are ITERATIONS, not finished themes. Where a percentage is printed beside a track, it is that automated checklist — 8 of the doctrine's 13 melodic diagnostics. No diagnostic that needs a person to listen and sing it back has been run on any of this, on either lane. Anything below labelled ambience is a place, not a theme.

  1. Flores — Gong-Waning Country complete track — awaiting Josh's ear · 4:03
  2. The Road Between complete track — awaiting Josh's ear · 3:07
  3. What It Cost complete track — awaiting Josh's ear · 4:28
  4. Crater Rim (exploration-class sample) measured-loop sample — draft bed · 1:28
  5. Journey and World — authored statement held 24s, generated tail authored score — generated tail · 0:32
  6. Journey and World — motif statement (authored) authored score — sketch realisation · 0:32
  7. Journey and World — prompted candidate (superseded by the authored statement) generated score — iteration · 0:32 · proxy 79%
  8. Journey and World — second render (NOT a variation: the motif did not survive) generated score — iteration · 0:32
  9. Journey and World — zone bed generated score — iteration · 0:32
  10. Summation (title/credits-class sample) measured-loop sample — draft bed · 2:22
  11. The Stalk (battle-class sample) measured-loop sample — draft bed · 1:21
  12. kelimutu crater lakes generated tension layer · 0:30
  13. liang bua cave generated tension layer · 0:30
  14. mount inerie cone country generated tension layer · 0:30
  15. recharge waterfall generated tension layer · 0:30
Earlier rung, kept (11)

These are the thirty-second theme statements the complete tracks above supersede. They are kept rather than removed: this cohort is the control arm the sameness measurement was taken on, and the comparison is what makes the track above legible as an answer to it.

  1. Journey and World authored score — orchestral rung one · 0:34
  2. The Bond authored score — orchestral rung one · 0:36
  3. The Deep Water authored score — orchestral rung one · 0:31
  4. The House That Was Whole authored score — orchestral rung one · 0:34
  5. The Living Voice authored score — orchestral rung one · 0:34
  6. The Long Way Back authored score — orchestral rung one · 0:42
  7. The Made Place authored score — orchestral rung one · 0:24
  8. The Other Self authored score — orchestral rung one · 0:30
  9. The Recurrence authored score — orchestral rung one · 0:21
  10. The Substrate authored score — orchestral rung one · 0:28
  11. The Written authored score — orchestral rung one · 0:28

Underneath, the zone ambience layer:

  1. Kelimutu Crater Rim Wind and Geothermal Bed ambience bed · 0:48 · this chapter
  2. Mount Inerie Cone-Country Wind Bed ambience bed · 1:52 · this chapter
  3. Flores Monsoon Rain Layer ambience bed · 0:22 · this chapter
  4. The gathering-back Fill Loop gameplay loop · 1:01 · this chapter
  5. Ebu Gogo Deep-Gallery Presence Rustle ambience bed · 2:30 · this chapter
  6. Ebu Gogo Distant Broken-Speech Murmur ambience bed · 2:16 · this chapter
Where these came from

These are the beds the build actually loads for this chapter, joined off the sound registry and the build's own picked sources — a bed appears here only when the registry row, the picked cue and the file on disk all agree. When themes are written they appear above the beds, and they will be named as themes. Every length printed beside a track is measured off the served file's own bytes (Ogg granule positions, MP3 frame headers), never read from the browser.

The walk, step by step - the build beside the art →

Look

Honest tier: DRESSED WITH A BUILT CANOPY AND A MEASURED PALETTE — architecture is PREVIZ MASSING, character unchanged (game repo QA/look/flores_pass2_2026-08-04/README.md). These are the QA capture set itself, not selected marketing shots — cropped to the world band, because the development overlay that sits above and below it is not published.

gather node
gather node
waterfall site
waterfall site
part break
part break
Kelimutu, the three coloured lakes - previz water on measured crater floors
Kelimutu, the three coloured lakes - previz water on measured crater floors
The cone country under Mount Inerie
The cone country under Mount Inerie
The climb to the crater rim
The climb to the crater rim

Feel and play

55 complete QA runs read; newest 2026-08-06, session loop_2026.08.06-13.48.41, map FloresIsland — 11/11 stations captured, 10 real key presses, every assert green. 2 NPC(s) from 7 entry node(s).

What a person can actually do in the build today, each line proved by a run that pressed the keys:

The frames from these runs are not published: the loop frames carry metre-high staging labels across the middle of the frame, which no crop can remove. The measured counts above stand as the evidence instead — they are read out of each run's own manifest.

This is structure verification driven by real keys. It is not a claim that the chapter feels good yet - that judgement waits on the feel critics and a dressed world.

What is next, honestly

The opening, in the chapter's own words

A small elven child wakes on cold stone in the dark of Liang Bua Cave, and the only warmth left in the world is the one small familiar that fell through the rift beside them. It bites once, hard, and bolts, and from a crack in the rock the child watches it die. The chapter opens in that exact register: arrival as loss, the first morning of a life that will be measured from a wound.

What the fall scattered, it scattered close. The child comes back to the crack with empty hands and works the loose earth the landing threw up along it — turning the stones over, feeling into the cold seams, following the line the scatter came to rest along, reading where the outside light reaches and where it stops — and cannot get through to the dark beyond the crack where the small shape went still, and does not stop trying to. What comes up out of that ground is the worn thing from home, the plain one that was in the familiar's mouth in the last ordinary minute of the old life. The child cleans it and puts it on. It is the first quiet work of the new world, done alone and unhurried, and the chapter offers no comfort with it beyond the fact of the thing in the hand: a small hard mercy at the exact place the first wound was made, and the beginning of the child's habit of looking.

Where it stands, line by line
spine
drafted - 779 words of prosedocs/spine/CH_02.md
registries
leg 1, leg 1b landed - 219 registry rows, 42 machine-layer rowsdocs/archive/WORK_QUEUE_HISTORY.md; registries/**; build/spine_rows/CH_02/
concept art
87 picked for this chapter's own sites and beats, 53 more on the shared Flores Island boards, 58 rows regenerating after reviewdocs/art_boards/RECS.csv + PLATES.csv + build/spine_rows/
engine staging
11/11 beats placed and read back off disk, every beat resolved to a staged site, 5/5 placeable actors servedgame:QA/BEAT_BLOCKOUT_CH_02.md
dialogue
29 lines, 79 player options, 6 quest hooks, 2 speakersgame:Content/Data/Dialogue/ch2_ch3_dialogue.json
systems in play
walk the world, gather, talk to a person, choose a reply, trade, take a quest, read the quest log, fight a live encounter, read an attack telegraph, dodge through it, build the chain meter, go down and come back, end a fight without killing - driven with real keys across 901 capture stations in 55 runs, newest 2026-08-06game:Saved/QA/LoopCaptures/ (55 complete runs read)
look tier
DRESSED WITH A BUILT CANOPY AND A MEASURED PALETTE — architecture is PREVIZ MASSING, character unchanged (+ PREVIZ WATER; PREVIZ STAND-IN; the camera is structurally correct and clamped, and NOT yet proven playable in this biome)game:QA/look/flores_wave3_2026-08-04/README.md; game:QA/bench/LEDGER.md
feel tier
input-verified loop: 11/11 stations, asserts green - structure, not final feelgame:Saved/QA/LoopCaptures/loop_2026.08.06-13.48.41/manifest.json
polish tier
no polish pass has runno final-tier claim exists in either repo
The beats, as they stand in the map

Read back off disk after save and reload - these are placed positions, not intended ones.

seqbeatrole / modesite
1CH02_B01hook / characterliang_bua_cave
2CH02_B11core / discoveryliang_bua_cave
3CH02_B02core / puzzlemount_inerie_cone_country
4CH02_B03core / combatrecharge_waterfall
5CH02_B04core / learningrecharge_waterfall
6CH02_B05core / stealthliang_bua_cave
7CH02_B06core / puzzlekelimutu_crater_lakes
8CH02_B07core / combatmount_inerie_cone_country
9CH02_B08climax / combatkelimutu_crater_lakes
10CH02_B09core / transformationkelimutu_crater_lakes
11CH02_B10exit / charactermanggarai_village_edge
Generated 2026-08-06 18:05 UTC by harness/site/build_progress_site.py from canon 521b6c6e and build 0a7fbe3. Every status line on this site is computed from those two repositories; nothing is asserted by hand.