7 of 11 zones carry chapter_tag CH_03 · world/regions/flores_island/page/flores_island.csv
| zone_id | chapter_tag | terrain | gameplay_functions | area_bounds | protected | build_priority | worldcover_biome | asset_routing | ambient_population_band |
|---|---|---|---|---|---|---|---|---|---|
| liang_bua_cave | CH_02;CH_03 | cave_system | combat, discovery, learning, stealth, character | 220×180×60 karst interior + 400 m forest approach | true | P1 (origin node; row is the CH_02 superset — the CH_03 §3b use is the discovery-only backtrack sub-case, ambient_threat low) | closed_broadleaf_forest 86% | env:Cave Pillar and Karst Column; env:Unlit Karst Chamber; env:Liang Bua Deep-Time Stratum (protected type-site); fn:combat; fn:discovery; fn:learning; fn:stealth; fn:cha | wild_transient |
| wae_rebo_village | CH_03 | mountain | character, learning, traversal | 7 mbaru-niang cluster ~180×180 in cloud-forest bowl | true | P1 (Ch-3 hub) | tropical_grassland (canon clearing r=90m) over satellite closed_broadleaf_forest 94% | env:Mbaru-Niang Conical House Frame (protected); env:Montane Cloud-Forest Mist Layer; fn:character; fn:learning; fn:traversal | settled_daily |
| compang_lingko_fields | CH_03 | agricultural | puzzle, character, transformation | compang center-stone + lodok fan ~500×500 | true | P1 | cultivated_terrace (canon clearing r=250m) over satellite closed_broadleaf_forest 59% | env:Compang Communal Stone Platform-Centre (protected); env:Lingko Lodok Terrace Fan; fn:puzzle; fn:character; fn:transformation | settled_daily |
| wae_water_spring | CH_03 | water_body | combat, transformation, character | spring head 40×40 + naga-tana encounter pocket | false | P1 (sub-boss site) | closed_broadleaf_forest 94% | env:Village Wae Spring Head (protected); env:Roused-Guardian Encounter Pocket; fn:combat; fn:transformation; fn:character | wild_transient |
| mama_klaras_waterfall | CH_03 | water_body | learning, transformation | ritual falls + cavern 70×50 | false | P1 (capacity-floor raise) | closed_broadleaf_forest 93% | env:Waterfall Curtain and Plunge Pool; env:Waterfall Cavern Pocket; fn:learning; fn:transformation | wild_transient |
| todo_royal_village | CH_03 | agricultural | combat, character | caci ground ~90×60 + royal-village frame | true | P1 (main-boss site) | tropical_grassland (canon clearing r=55m) over satellite closed_broadleaf_forest 90% | env:Caci Ritual Ground (protected); fn:combat; fn:character | settled_daily |
| lingko_forest_edge | CH_03 | forest | combat | clearing-line skirmish corridor ~600×200 | false | P2 | closed_broadleaf_forest 73% | env:Forest Canopy Bough Network; env:Felling Line and Cut-Timber Stack; env:Montane Forest Understory; fn:combat | worked_seasonal |