Region — flores_island

5 of 11 zones carry chapter_tag CH_02 · world/regions/flores_island/page/flores_island.csv

zone_idchapter_tagterraingameplay_functionsarea_boundsprotectedbuild_priorityworldcover_biomeasset_routingambient_population_band
liang_bua_caveCH_02;CH_03cave_systemcombat, discovery, learning, stealth, character220×180×60 karst interior + 400 m forest approachtrueP1 (origin node; row is the CH_02 superset — the CH_03 §3b use is the discovery-only backtrack sub-case, ambient_threat low)closed_broadleaf_forest 86%env:Cave Pillar and Karst Column; env:Unlit Karst Chamber; env:Liang Bua Deep-Time Stratum (protected type-site); fn:combat; fn:discovery; fn:learning; fn:stealth; fn:chawild_transient
kelimutu_crater_lakesCH_02sacred_sitecombat, transformation, puzzle3-crater rim ~1.2 km span, cavern climax pocket 90×70falseP1 (main-boss site)closed_broadleaf_forest 84%env:Fumarolic Vent Field; env:Waterfall Cavern Pocket; env:Crater-Rim Edge; env:Tiwu Ata Polo Crater Lake (protected); fn:combat; fn:transformation; fn:puzzlewild_transient
mount_inerie_cone_countryCH_02mountaintraversal, combat, puzzlestratovolcano slope corridor ~2.5 km, agility pod 120×120falseP2closed_broadleaf_forest 61%env:Fumarolic Vent Field; env:Ash-and-Scree Volcanic Slope; env:Cave Pillar and Karst Column; env:Forest Canopy Bough Network; fn:traversal; fn:combat; fn:puzzlewild_transient
recharge_waterfallCH_02water_bodycombat, learning, characterfalls pool 60×45 + spray-zone threshold ringfalseP1 (first vril mechanic)closed_broadleaf_forest 87%env:Waterfall Curtain and Plunge Pool; fn:combat; fn:learning; fn:characterwild_transient
manggarai_village_edgeCH_02agriculturalcharacterlingko-fan threshold 300×300, referenced not enteredtrueP2cultivated_terrace (canon clearing r=150m) over satellite closed_broadleaf_forest 61%fn:charactersettled_daily